Large City: Faŵl Mó̄ē Ni̋ēkēä

Faŵl Mó̄ē Ni̋ēkēä

Faŵl Mó̄ē Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceQovuhese Provence
RegionLûna Ru̹hi Râre Brush
Founded1540
Community LeaderLord Maude Casey Gina
Area63 km2 (25 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation2380 m (7808 ft)
Average Yearly Precipitation188 cm/y (74 in/y)
Population14874
Population Density236 people per km2 (594 people per mi2)
Town AuraElven High Magic
Naming
Native nameFaŵl Mó̄ē Ni̋ēkēä
Pronunciation/fɒ̂l/ /ɱoʊ̯̄æ/
Direct Translation[deliberate] [muscle]
Translation[Not Yet Translated]

Faŵl Mó̄ē Ni̋ēkēä (/fɒ̂l/ /ɱoʊ̯̄æ/ [deliberate] [muscle]) is a subtropical Large City located in the Qovuhese Provence of the Hobben.

The name Faŵl Mó̄ē Ni̋ēkēä is derived from the Goblin language, as Faŵl Mó̄ē Ni̋ēkēä was founded by Mlelelê Gèsê Shêj, who was culturaly Goblin.

Climate

Faŵl Mó̄ē Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Faŵl Mó̄ē Ni̋ēkēä receives an average of 188 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Faŵl Mó̄ē Ni̋ēkēä covers an area of nearly 63 km2 (25 mi2), and an average elevation of 2380 m (7808 ft) above sea level.

Overview

Faŵl Mó̄ē Ni̋ēkēä was founded durring the early 16th century in summer of the year 1540, by Mlelelê Gèsê Shêj. The establishment of Faŵl Mó̄ē Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Faŵl Mó̄ē Ni̋ēkēä was built using the conventions of Goblin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Faŵl Mó̄ē Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Faŵl Mó̄ē Ni̋ēkēä is is constructed arround a series of restrictive baked earthen mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Faŵl Mó̄ē Ni̋ēkēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Astonishigly, the top tier civilian fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Faŵl Mó̄ē Ni̋ēkēä is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Faŵl Mó̄ē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Faŵl Mó̄ē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Faŵl Mó̄ē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Faŵl Mó̄ē Ni̋ēkēä's parks.

Faŵl Mó̄ē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Faŵl Mó̄ē Ni̋ēkēä.

Faŵl Mó̄ē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Faŵl Mó̄ē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Faŵl Mó̄ē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Faŵl Mó̄ē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Faŵl Mó̄ē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faŵl Mó̄ē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faŵl Mó̄ē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Faŵl Mó̄ē Ni̋ēkēä's public wards, blessings, and other arcane systems.

Faŵl Mó̄ē Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Faŵl Mó̄ē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Faŵl Mó̄ē Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Faŵl Mó̄ē Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Faŵl Mó̄ē Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Faŵl Mó̄ē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Faŵl Mó̄ē Ni̋ēkēä's natural decorations nor waterways.

Faŵl Mó̄ē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Faŵl Mó̄ē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Faŵl Mó̄ē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Faŵl Mó̄ē Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Faŵl Mó̄ē Ni̋ēkēä there is always just enough rain to be annoying.

The Gluttongrass near Faŵl Mó̄ē Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Faŵl Mó̄ē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Charm energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 47
  • Farm Laborer: 78
  • Hunters: 49
  • Milk Maids: 39
  • Ranchers: 19
  • Ranch Hands: 38
  • Shepherds: 41
    • Farmland: 60239 m2
    • Cattle and Similar Creatures: 3718
    • Poultry: 44622
    • Swine: 2974
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1487

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 37
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 33
  • Candlemakers: 53
  • Carpenters: 48
  • Clothmakers: 43
  • Coach and Harness Makers: 15
  • Coopers: 40
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 34
  • Farrier: 76
  • Furriers: 9
  • Glassworkers: 47
  • Gunsmiths: 31
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 35
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 21
  • Plasterers: 19
  • Pursemakers: 25
  • Roofers: 16
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 27
  • Scabbardmakers: 31
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 48
  • Tailors: 129
  • Tanners: 18
  • Upholsterers: 23
  • Watchmakers: 20
  • Weavers: 42
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 22
  • Butchers: 34
  • Chandlers: 35
  • Chicken Butchers: 43
  • Entrepreneurs: 15
  • Fine Clothiers: 36
  • Fishmongers: 36
  • Florists: 9
  • Potion Sellers: 26
  • Resellers: 64
  • Spice Merchants: 20
  • Wine-sellers: 30
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 82
  • Barbers: 76
  • Coachmen: 21
  • Cooks: 55
  • Doctors: 34
  • Gamekeepers: 23
  • Grooms: 12
  • Hairdressers: 47
  • Healers: 39
  • Housekeepers: 39
  • Housemaids: 64
  • House Stewards: 46
  • Inns: 14
  • Laundry maids: 27
  • Maidservants: 61
  • Nursery Maids: 29
  • Pastrycooks: 53
  • Restaurateur: 70
  • Tavern Keepers: 61

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 14
  • Chemical Workers: 8
  • Coal Heavers: 32
  • In-Town Couriers: 32
  • Long Haul Couriers: 33
  • Dockyard Workers: 28
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 37
  • Millers: 34
  • Miners: 33
  • Oilmen and Polishers: 22
  • Postmen: 35
  • Pure Finder: 19
  • Skinners: 45
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 57
  • Watercarriers: 36
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 18
  • Alchemist: 21
  • Clerk: 30
  • Dentists: 15
  • Educators: 38
  • Engineers: 22
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 32
  • Civic Iudex: 17
  • Consultants: 9
  • Exorcist: 31
  • Fixers: 17
  • Kami Clerk: 28
  • Landlords: 29
  • Lawyers: 17
  • Legend Keepers: 25
  • Militia Officers: 185
  • Monks, Monastic: 51
  • Monks, Civic: 47
  • Historian, Oral: 34
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 34
  • Priests: 55
  • Rangers: 19
  • Rat Catchers: 23
  • Scholars: 23
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 56
  • Military Officers: 51

Cottage Industries

  • Brewers: 45
  • Comfort Services: 53
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 45
  • Needleworkers: 49
  • Potters: 24
  • Preserve Makers: 41
  • Quilters: 21
  • Seamsters: 61
  • Spinners: 45
  • Tinker: 16
  • Weaver: 35

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 13
  • Musicians: 46
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 13
  • Wood Carvers: 49
  • Writers: 57

Produce Industries

  • Butter Churners: 47
  • Canners: 46
  • Cheesmakers: 55
  • Ice Merchants: 6
  • Millers: 30
  • Picklers: 27
  • Smokers: 19
  • Stockmakers: 17
  • Tobacconists: 22
  • Tallowmakers: 33

5635 of Faŵl Mó̄ē Ni̋ēkēä's population work within a Foundational Occupation.

8793 of Faŵl Mó̄ē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 446 (3%) are noncontributers.

Points of Interest

Faŵl Mó̄ē Ni̋ēkēä is known for its unusual rock formations.

POI

History

A local has came up with a wonderful new idea 4 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century Pond Ropar began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around Faŵl Mó̄ē Ni̋ēkēä, which was swallowed by the fumes for several days. Faŵl Mó̄ē Ni̋ēkēä lost 221 people, 365 livestock, and 92 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Cursed Fates Wind.

History